Quote:
Originally Posted by NoQuestions
I've been trying to avoid putting it as a biped thus far into the process. I've figured out how to key frame it by adding an animation layer, but when I do that the movement controller on the bottom stops moving it. Does anyone know how to reconnect them or whatever? I've been trying things the past few days and have yet to stumble upon a solution.
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Don't know if this is how your supposed to use it, but we animate the hips as the main mover. The arrow stays put, the hips are keyframed as the iiko walks.
BTW as it has been mentioned, in order for keyframes to work, you have to go to the motion tab and turn on the animation layer.
Also BTW, the Biped is not a very good rig (they tell me). Good walk cycles have hip-sway that does not happen with a generic biped.