Quote:
Originally Posted by karomata
this isn't a very defensive game, so i don't think you need to worry about traction and pushing power. no other robot will play heavy defense.
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That sir is where you are wrong, this game is a very defensive game. The robot that cannot pick up a tube, either by design or failure of strategy and prototyping, or breaking is not going to spend 2 minutes letting you put tubes on the rack. There will be defense. Every robot on that field can drive faster than you can strafe (presumably unless I am missing a strategy to move slow and relentlessly), and I expect to see a 6wd will be able to bulldoze (of course not at ramming speed) through a robot that is trying to block their path, especially if the robot isn't on tractioned wheels.
As long as the robots are allowed to contact each other, traction will be important.
Its not that hard to find a way to slow down another robot, and pinning is not the only way to slow down or stop another robot from scoring. ask all the robots that sat in front of a goal last year, or all the robots that are going to turn sideways and mirror your attempts to pass them. I think I would be able to teach my alliance partners to play pestering defense in under 30 seconds.