Quote:
Originally Posted by rastermon
Don't know if this is how your supposed to use it, but we animate the hips as the main mover. The arrow stays put, the hips are keyframed as the iiko walks.
BTW as it has been mentioned, in order for keyframes to work, you have to go to the motion tab and turn on the animation layer.
Also BTW, the Biped is not a very good rig (they tell me). Good walk cycles have hip-sway that does not happen with a generic biped.
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Oh wow, thanks. I... I completely missed that possibility XD I made a walk cycle right after I figured out the keyframes and still didn't catch that I could just move it by moving the hips and feet. Thanks!
And yeah, I was trying to avoid changing it to a biped for that reason. It seems like it would just add more problems and it would end up looking less natural anyways.