Quote:
Originally Posted by Andrew Y.
im playing devils advocate. exploiting their weakness is strategy... If you don't show them their flaw in design, then how are they to learn it was a flaw?
I honestly think sometimes we get a little TOO GP around FIRST. I agree with the above few posts, spank em on the field...but the pits are not a place for compeition
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what i meant by exploiting a strategy or design flaw was more along the lines of bumping a robot with a poor claw in order to make them drop their tube. or playing extreme defense against an alliance that is only likely to score a few tubes. an example of strategy exploitation might be dropping a square near a robot which has a circle and a square in place in the last 20 seconds, in hope that they will take it and not consider going to get a triangle to complete their logo.
the same thing as throwing a "spitball"