Quote:
Originally Posted by Koko Ed
The gross misuse of the term gracious professionalism has made people think FIRST is some sort of Disney production where we all hold hands and play nice and live happily ever after and such.
Sometimes the most "GP" thing you can do is give a hard lesson to those who do not know better so they learn to change their ways.
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Amen and amen. (Somebody rep him - I gotta spread it around again.)
If a team pulls back to not play hard against a weaker opponent, how will that opponent know how much improvement is needed? And, then a GP team will follow that team back to their pit, and offer tips to improve their robot or their strategy.
Quote:
Originally Posted by Rich Kressly
To parrot some of Woodie's recurring lines...
"This is not feel good, sticky sweet."
"Compete like crazy, while treating each other well in the process."
"fierce competition and mutual gain are not separate notions"
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Especially that last one -
mutual gain.
Quote:
Originally Posted by Dr Theta
Regarding teams scoring for other teams, I believe that rule change was put in place to prevent teams from artificially inflating their qualification score. If they were going to clearly win the match they could score for the opposing team to increase their qualification score, it was entirely legal prior to the change and is a strategy that has been employed by some of the best teams in FIRST's history none of whom I believe will ever be labeled anything other than GP. I think it was just a move by the GDC to result in proper rankings for alliance selection and to encourage competitive high scoring matches.
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I don't know why they put in an anti-scoring for opponents rule this year. Some years it is legal. It was added in Team Update 4 this year, but I think that was only to clarify that you couldn't score for an opponent, even if you could do it without entering their ZONE.
In the ranking system, there is a benefit for having scores as close together as possible. There is no benefit in scoring a blowout.