Thread: frame perimeter
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Unread 31-01-2011, 17:02
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Re: frame perimeter

Quote:
FRAME PERIMETER – the polygon defined by the outer-most set of exterior vertices on the HOSTBOT (without the BUMPERS attached) that are within the BUMPER ZONE.
and <R07>, applicable sections:
Quote:
A. BUMPERS must provide complete protection of the entire FRAME PERIMETER of the ROBOT (i.e. BUMPERS must wrap entirely around the ROBOT). As part of the 100% coverage, BUMPERS must protect all exterior corners of the FRAME PERIMETER. For adequate protection, a full segment of BUMPER must be placed on each side of the corner (see Figure 3-2).
K. BUMPERS must attach to the FRAME PERIMETER of the ROBOT with a rigid fastening system to form a tight, robust connection to the main structure/frame (e.g. not attached with Velcro). The attachment system must be designed to withstand vigorous game play. All removable fasteners (e.g. bolts, locking pins, pip-pins, etc.) will be considered part of the BUMPERS.
The BUMPER backing must be supported by the structure/frame of the ROBOT (i.e. the gap between the backing material and the frame must not be greater than 1/4” and no section of BUMPER greater than 8” may be unsupported). See Figure 3-3.

The important item here is to understand how the FRAME PERIMETER interacts with the bumper rules. The FRAME PERIMETER is convex - there are no concave (or U shaped) openings - If you built a U shaped robot, the FRAME PERIMETER would include the outside edge of the U, and a straight line across the top of the U, turning it into a sideways D. That means that you need a bumper going straight across the top of the U, and it needs to be supported every 8 inches.