Quote:
Originally Posted by Eagleeyedan
The only thing I don't like about the scene is that the shadows go in 2 directions because I created a daylight system outside but it isn't bright enough to light up the whole room. It only lights up right in front of the windows. I had to add a second,dimmer light on the oppiste side which creates confilicting shadows. Otherwise, the scene looks fine.
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If you have lots of processing power and time, try turning on Global Illumination - Final Gather. You need to render with Mental Ray - not the default scanline renderer. That will calculate bounced light around the room, and you may not need the second fill light. But it takes much longer.