Quote:
Originally Posted by EricH
My thought on a standard drivetrain comparison is that I could take two identical drivetrains, hand one set of controls to, say, ShaneP, take the other myself, and he'd beat me every time with identical drivetrains. Then I take one with "better" capabilities and he beats me with the first one. We switch, and he beats me again.
It's not the drivetrain you use that necessarily makes it better. It's how you use it. It's how you implement it. While some drivetrains have advantages in certain types of game or styles of play, an expert driver can neutralize those advantage with a solid drivetrain that they are extremely familiar with.
|
I definitely get where your coming from, which is why I tried to make the categories unaffected by the driver. Except for agility, all the other ones should be unaffected by the driver. I guess we need a better test for agility/maneuverability though.