Thread: Team Update #9
View Single Post
  #5   Spotlight this post!  
Unread 09-02-2011, 08:01
Mr_I's Avatar
Mr_I Mr_I is offline
Registered User
AKA: Tom Indelicato, 811 Moderator, Mentor, Parent, ...
FRC #0811 (Cardinals)
Team Role: Teacher
 
Join Date: Feb 2002
Rookie Year: 2001
Location: Nashua, NH
Posts: 194
Mr_I has a brilliant futureMr_I has a brilliant futureMr_I has a brilliant futureMr_I has a brilliant futureMr_I has a brilliant futureMr_I has a brilliant futureMr_I has a brilliant futureMr_I has a brilliant futureMr_I has a brilliant futureMr_I has a brilliant futureMr_I has a brilliant future
Re: Team Update #9

Quote:
Originally Posted by sanddrag View Post
Call me old, but back in the day (2003 comes to mind) the game was a much more aggressive smash 'em crash 'em style. Robots had to be built tough to survive, and it was quite fun at times (at these for those who knew the meaning of robustness). Bumpers were optional back then, and most went without.
As I recall, 2006 (Aim High) was the first year of optional bumpers; before that it was all metal on metal, as you said. 2003 (Stack Attack) was the roughest of the years I've seen, the closest it ever got to BattleBots, and I think the universal reaction was "No, we don't want to go there anymore."
__________________
"It's NOT Just A Robot Thing!"