keys stores them differently, according to this:
Code:
typedef enum KEYPAD_BITS {
KEY_A = BIT(0), //!< Keypad A button.
KEY_B = BIT(1), //!< Keypad B button.
KEY_SELECT = BIT(2), //!< Keypad SELECT button.
KEY_START = BIT(3), //!< Keypad START button.
KEY_RIGHT = BIT(4), //!< Keypad RIGHT button.
KEY_LEFT = BIT(5), //!< Keypad LEFT button.
KEY_UP = BIT(6), //!< Keypad UP button.
KEY_DOWN = BIT(7), //!< Keypad DOWN button.
KEY_R = BIT(8), //!< Right shoulder button.
KEY_L = BIT(9), //!< Left shoulder button.
KEY_X = BIT(10), //!< Keypad X button.
KEY_Y = BIT(11), //!< Keypad Y button.
KEY_TOUCH = BIT(12), //!< Touchscreen pendown.
KEY_LID = BIT(13) //!< Lid state.
} KEYPAD_BITS;