Thread: Team Update #10
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Unread 12-02-2011, 00:21
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PayneTrain PayneTrain is offline
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Re: Team Update #10

'10 hanging, '09 supercells are barely even comparable. Hanging and Supercells would contribute in a range of 15-30%, in extreme cases, of the match. Minibots can contribute 45-65% of the final tallies. Being a junior and having those two experiences to look at, I find the minibot scoring ridiculous. A really good rampbot in 07 would get propelled into the Einstein field, while a minibot race victory, which can come down to chance, might keep a high-quality bot out of regionals.

I know this isn't the place to talk strategy, but I feel that the field will be chaotic with zone and lane lines intersecting and the polebases and innertubes scattered around the ground. Scoring on a peg also requires higher precision for the standard scoring than any of the last three games--even our buddy Overdrive.

Throwing a ball over a rack, dumping balls in a trailer, pushing balls into a wide hole, and now we have "Hang the tube on the thin peg--oh wait, no, take the higher one--no, make the logo!" Scoring will be low before endgame.

Quote:
Originally Posted by xSAWxBLADEx View Post
with you saying Lunacy was the best game ever...Have youve seen Aim High being played? (not on the computer)
Wish I could have. It draws a lot of parallels to Lunacy, chiefly being high-scoring chaos. There were some odd scoring rules, but I never saw Aim High in person. :/ Looks like it would be loads of fun.

Last edited by PayneTrain : 12-02-2011 at 00:24.
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