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Re: Wiimote Digital Scouting System
Okay, here's our working parameter list:
Setup
Team number
Robot field position
Autonomous
Attempted top
Attempted middle
Attempted bottom
Made
Spectacular
Teleop
Defended
Attempted top
Attempted middle
Attempted bottom
Made top
Made middle
Made bottom
Tipped over/idle
Spectacular
Endgame
Defended
Minibot deployed
Minibot reached top
Spectacular
Match end
# Penalties
Minibot place
All actions are time-stamped, so if minibot deployed and reached top are pressed in real time, we'll have an approximate time for the minibot to climb the pole.
We're thinking of keeping the same orientation as last year and using ^, >, and v for attempted top, middle, and bottom. Made top, middle, and bottom would be a combo of 2 + ^, >, and v. Tipped over/idle would be upside-down + 2 button.
Spectacular = trigger + hold vertical + pull down. Advance = A, previous screen = trigger + A. Other tentative button assignments will follow shortly.
Any suggestions on parameters and/or button assignments are welcome!
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