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Re: 5th Gear AI
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Originally Posted by gblake
This weekend?
We are inches away from having our core feature list implemented and we are trying to sand enough rough edges off of that for it to be releasable. Don't hold us to it; but we would like to upload something you can download during this weekend (Remember that 11:59 Sunday night (in Hawaii (are there any teams between HI and the Intl Date Line?)) is still part of this weekend  ).
There certainly will still be some rough edges, nice-to-have features that aren't in, and robot controls that will deserve further tuning (to get them to feel "right"); but the initial release should be playable and should be mature enough to help folks start getting useful insights into game play pacing, strategy, scouting, etc.
Blake
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I apologize for the dripping faucet torture - Software deadlines are slippery beasts. One bit can spell the difference between glory and ... (not glory). We are delayed.
The graphics-model importer part of our XNA game engine, decided it didn't like the sexy Field model this year's graphics artist created for us; and it wasn't very helpful about explaining what it didn't like. While that is being investigated, I am creating a simpler model (I hope) using Google SketchUp.
FYI - SketchUp could be great. But it isn't yet. It's not my favorite CAD/Drawing tool, but it does produce collada and KMZ files.
FYI - The entire path from drawing tool outputs to model formats XNA and DirectX will render properly is a royal annoyance. If any of you ever go down this same sort of path, assume that the 3D modeling and game-engine industries are highly fractured markets and plan accordingly. Conversion utilities are great - when they work....
Stay tuned while we get past this pot hole.
Blake (sleep deprived) Ross
PS: Thank You volunteers - In the not too distant future, I'll definitely PM everyone who offered to help.
__________________
Blake Ross, For emailing me, in the verizon.net domain, I am blake
VRC Team Mentor, FTC volunteer, 5th Gear Developer, Husband, Father, Triangle Fraternity Alumnus (ky 76), U Ky BSEE, Tau Beta Pi, Eta Kappa Nu, Kentucky Colonel
Words/phrases I avoid: basis, mitigate, leveraging, transitioning, impact (instead of affect/effect), facilitate, programmatic, problematic, issue (instead of problem), latency (instead of delay), dependency (instead of prerequisite), connectivity, usage & utilize (instead of use), downed, functionality, functional, power on, descore, alumni (instead of alumnus/alumna), the enterprise, methodology, nomenclature, form factor (instead of size or shape), competency, modality, provided(with), provision(ing), irregardless/irrespective, signage, colorized, pulsating, ideate
Last edited by gblake : 14-02-2011 at 10:41.
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