I tried to create a thread on this already but no one really answered the question.
Answer: have at least one Human player throw a circle in such a way that it roles all of the way to the opposite side of the field. The circle tube has a much higher roll ability than the other tubes.
Why: the central part of the field is clear and the tube will have its best chance of rolling into the scoring zone, or at least up against one of your alliances robots.
have one robot score that tube and the other 2 go get tubes from the other zone. This creates a stagger offense which is ideal for this game as there are only 2 feeder stations. In the case that the other human players are playing tight only 2 robots at a time can go and get tubes. In the case that the other human players are occasionally throwing the tubes out right in front of your scoring area (Note: red and blue tubes don't go very far) that third robot takes them before the other robots and creates another quick score.
Depending on the break down of your alliance's robot capabilities and those of the alliance you are facing I would even suggest both human players throwing 2 circles at the beginning. This is slightly controversial because some people will argue that you shouldn't worry about logo #2 until you have completed logo #1 which is a valid argument. My point though is that the white tube can be safely and easily stored in the zone until it is needed.
I hope this helps you Max
