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Re: How Will Logomotion Play Out and Develop?
The key to the game rests in whether or not scrubs throw tubes on the field.
If teams throw tubes willy-nilly, just hoping their own team scores them faster, then the game will play out in a pretty boring "scoring race" fashion that no one wants to watch.
If teams control tube use and don't just throw them aimlessly on the field, the game becomes an intricate dance of tube relays, scoring, occasional defense, and minibot races. I believe an ideal alliance will utilize a good tube passer / feeder every match, with a second robot serving as a combination relay and scorer and a third robot being a pure scorer.
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