Quote:
Originally Posted by Chris is me
For the teams touting the advantages of defense, where are you going to play it?
Consider a simplified two runners, one scorer strategy. Scorer stays in or near the protected zone. Runners get tubes. Do you defend the runners? Which one? Both?
You can't stop the scoring - the scorer is protected.
You can't stop the running - it's a 2 on 1.
What do you do?
This isn't defense's greatest game.
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Hmmm,
Lemme see here, my little defensive bot against the entire other alliance? With 30 second cycle times, I'd pin 1 runner. The Scorer is staying in the 'safe zone' to stay away from me. So that means the other runner can get a total of 2 tubes gets delivered to the 'scorer' (and scored) while my offensive partners are free to score at will.
I can even go after and pin their best minibot deployer at the 20 second mark (keeping them far away from their towers) to try and allow my partners to win the minibot race.
I'll take that strategy for the win.