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Unread 24-02-2011, 20:46
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AKA: Mr. D (Dick DiPasquale)
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Re: How Will Logomotion Play Out and Develop?

- How much will the average scores increase over the course of the season?
Qualifying- average 20-40 (over half points will be minibot points)
Elimination Winners: 70-90
(45 or 50 points of the Winners' total will be minibots giving a 25 or 15 point advantage over the losers)
(scoring on the lower two rows will be relatively meaningless in the eliminations- completing two logos on the top row will be critical)

- How effective will defense be?
One good defensive bot can reduce logo scoring by 30-40% just by getting in the way and not trying to pin.
In other words, very effective if they pay attention to the rules.

- Will alliances use feeder bots & hangers, or will it be every team for itself?
2 offense: 1 defense will become the norm as the game develops.
Feeders will have a hard time handing off to scorers if there is a good defending bot. At the other end, two run/scorers will be free of hassle if an opposing alliance chooses to use a feeder instead of a defender. Also, a feeder bot means your opposing alliance can throw logo pieces without risk.

- Will tubes be fed through the slot or thrown?
If no defender, throwing is viable if HP can get it 3/4 down field.

- What will dominate - Grippers or Roller Claws? Rotating arms or Elevators?
minibots

- Will floor loading be as important as many think?
Floor loading will work against alliances that don't strategize about defense.

- Will the minibots define the winners, or will their influence decrease as more teams get them working?
Minbots will define 15-25 point advantage over lesser teams. If minibots equalize- it becomes completely a game of chance - the difference in logo scoring will almost never define the winner at the regional nor the championship.

- How will minibots develop? Will they all be similar by Championship?
ALL 4 minibots in the championship will hit the top of the towers before the clock hits 8 seconds left.
The referees will have no realistic way to know if a minibot jumped the gun by 20-70 ms. (high speed instant replay will show the referees getting it wrong).

- How would you like to see the game played?[/quote]

Bobby Locke:
“You drive for show but putt for dough.”

Putting large bright logo pieces high in the air will provide the arena with SHOW.

Most people in the arena won't even see the minibots scamper up the poles so fast- they will just look at lights and the scoreboard- they will define the winner of LOGOmotion.

The minibots are the PUTT of LOGOmotion.

Maybe the game should be renamed MINIBOTmotion

Last edited by boomergeek : 24-02-2011 at 20:49.
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