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Re: How Will Logomotion Play Out and Develop?
Do you guys find it funny that on this one page of discussion, four of us will be at FLR.
We built a defensive robot, but have trained our drive team(s) to avoid pinning penalties: Remember, you can pin against other robots, as long as its not a field boundary.
We hope to have a pre-match strategy meeting with all of you, and I feel that everyone should listen and pay attention to those. We will be bringing a copy of the manual with our Operator Console everywhere, to clear up last minute rule debates!
EDIT: Thats the point pfreivald. If a robot has a 15 second cycle time with no defense, and a 30 one with defense, you have lowered that robot's effectiveness by 50%. If that robot was acting as a feeder, then you've disrupted it's entire alliance. The trick is playing defense on more than one bot at a time. The goal in Logomotion is not to block, but to delay.
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