|
Re: How Will Logomotion Play Out and Develop?
Logomotion feels like it wants to be a zig-zaging Overdrive. FIRST's GDC wants to see as less defense as possible, similar to the defenseless Overdrive game. In a perfect Logomotion, everyone just goes back and fourth to get tubes and score and just spends the last 15 seconds to line up to, launch and place in the minibot race.
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
|