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Because you made the fingers before you made the palm, I think the model might not bend well when you attach the two together... Next time, I'd suggest modeling the fingers and palm together as one hand. My favorite way of making hands is to make a palm-shaped polygon, extrude it, extrude fingers and a thumb from that, and use poly-editing tools and meshsmooth to make it into a hand. I use meshsmooth for everything... It's not as sophisticated as NURBS, though.
You could also make the palm from modified copies of the spline on the end of the arm (if it is a spline), until it reaches the fingers, and then just weld verticies to get the fingers attached. If you weld carefully, they should bend well enough.
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