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Unread 03-03-2011, 22:40
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Re: Team Update #16 - EMERGENCY

Quote:
Originally Posted by mathking View Post
I believe that they simply did not want any interference with scoring in the zone. So they made it prohibitively risky to try to play defense anywhere near the zone. In game design one of the most common problems you run into is this sort of "rules creep" where you keep modifying and modifying to try to get things to turn out exactly the way you want. Generally when you start to do this you should stop, step back and try to examine basic premises again.

But for all I know the GDC did just that and decided that keeping defenders out of the zone was important enough that they had to have a rule like this. In that case, this is a reasonable (if quite difficult to adjudicate) middle ground to take. Make it all about perceived intent. I still think it means that you are foolish to attempt defense near your opponents zone. Better to try to block them in the middle of the field.
OK, here is my proposal to simplify this while still maintaining basically what the GDC is trying to do (removing the G61 exception entirely is simple but obviously not what they want). Lets use the Caution Line to make judgement calls (instead of it just being a waste of yellow tape). I am going to express it using scenarios.

If Redabot has already broken the vertical plane of the Caution Line and then is caused to enter Blue's zone by Blueabot Violation: Penalty on Redabot and possible Red Card for contacting another Blueabot in the Zone.

If Redabot is outside of the vertical plane of the Caution Line and then is caused to enter Blue's zone by Blueabot Violation: Yellow Card on Blueabot, possible Red Card if it is egregious. In this scenario I would give Redabot G61 protection (no penalties) but if GDC wanted to it could be Penalty on Redabot and possible Red Card for contacting another Blueabot in the Zone.

I think of the caution line as a "cross at your own risk" line. If you cross it you are waiving your G61 protection and inviting opposing robots to push you into the zone for penalties since you are so close to to their scoring Zone. If you want to play it safe, it is easy to avoid their caution line if you drive smart. Can we agree this caution line interpretation would be easier to enforce and play the game.

Also the part where if both alliances get a Red Card in eliminations one can win is completely illogical. If both alliances are disqualified, how can one be qualified to win that match? Just replay the match like in previous years where there are double DQs (like 06). Seriously, who want to see an alliance win an elim match by getting a Red Card and somehow being less disqualified than their opponents? That is the worst possible way to declare a winner.
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Last edited by The Lucas : 03-03-2011 at 22:43.
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