Quote:
Originally Posted by rtfgnow
Thanks for the update. Is there a way to bump up the number of teams we can get notifications for?
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Maybe after the second week of events. We're using Google app engine for our server and Google C2DM for push notifications, both of which have limits (CPU, bandwidth, number of messages per day, etc), some hard and some that lead to us getting charged. I don't want to set limits too high, then go over our quotas. Once we get a better understanding of how close we're coming to the quotas, we'll crank the limit up if we think it's safe.
I'm surprised no one noticed the small bug with RPs. I foolishly thought that RPs were a sum instead of an average, so we truncated the RPs instead of giving the value posted on the official rankings. I'm used to VEX's rules which use the sum, and IMHO is a much better method since it makes the typical "how many RPs do we need to overtake the team in front of us" question trivial.
Look for an update in a day or two that fixes the RP bug. It won't include any other changes since I need to help the team get ready for our first event in Wisconsin this weekend.