Quote:
Originally Posted by Chris is me
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Understood & Thanks.
FYI - The "old" games originally were each an individual work of art, we used different physics hacks to get each to play reasonably well. Over the summer we converted them to all use the same robot physics - We now need to get each to play well by changing parameters and not the rules of the physics. That will take some time to get right.
FYI - Yes, deploying the Minibot early in a real tournament in the Quals gets you carded, and that card stays with you. Deploying a 5th Gear Minibot early, or on an opponent's tower, would not have a similar effect, because nothing / no one is going to keep track of the proper real-world penalty (a card) after the 5th Gear match is over.
Assessing a 3 point penalty in 5th Gear matches is a compromise that inflicts some pain beyond simply not winning the race. The actual size of the penalty (0 to N points) is something we can tweak if folks don't like the current setting. We need something that deters misbehavior as strongly as a real card would in a real match.
When I originally chose the magnitudes of 5th Gear Yellow and Red Card penalties, I think I set them at 10 and 30 points respectively. Someone more cheerful and forgiving than I

must have toned them down a bit.
Blake