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Re: Programming goofs!
Quote:
Originally Posted by StevenB
In 2005, I was a sophomore and the lead programmer for the rookie team 1519. On Thursday, I was testing some broken autonomous code, and suddenly we had to go play a practice match before I could revert back. All I knew is that the robot was going to drive straight for a long time, probably until a variable overflowed.
For whatever mechanical reasons, the robot didn't actually go straight. Instead it made a graceful arc, slipping through the narrow gap between the goals and careening at top speed into our opponents on the opposite corner of the field.
On Saturday, they picked us.
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We did something like that! I forgot until I read your post.
2003 (again, I was literally getting a crash course in robot programming, mostly by crashing the robot in to the course) and part of the game was that the Human Players could put a stack of bins down on the field pregame. Our autonomous took its turn waaaaaay too wide, and nailed one of the opposing alliances stacks, and demolished it. I got so many comments and questions how I made that so smooth.....
Yeah... complete fluke.
Matt
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Matt Krass
If I suggest something to try and fix a problem, and you don't understand what I mean, please PM me!
I'm a FIRST relic of sorts, I remember when we used PBASIC and we got CH Flightsticks in the KoP. In my day we didn't have motorized carts, we pushed our robots uphill, both ways! (Houston 2003!)
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