Quote:
Originally Posted by Karthik
Ken, what would be considered bouncing off too fast? What is the duration that teams need to contact the disc to ensure that the target is triggered?
|
I do not have a answer for this. So far the only thing I heard of was the speculation of 75ms floating around in this thread. I can see if I can find an answer to this later.
It makes sense to me that if it turns out there are bots that definitely don't hit the bolt and hit the pad hard enough and still don't trigger that duration would be the next most probable cause. I can imagine a pretty violent bounce on some minibots. I would like to believe FMS would still catch those, just based on some of the minibots I saw at Pittsburgh which bounce pretty good that got picked up, however I can not say that bouncing too quick is an impossible cause of a false negative.
I think teams can alleviate the duration problem pretty easily as well by adding some cushioning or something, but I know a real hard number for duration time would help team immensely.