Quote:
Originally Posted by Swampdude
Throwing Vs human load: I still don't get the throw them all out there strategy. Everyone thinks human load is a handycap but I think we proved that untrue. There's a dynamic that happens with us on the field that isn't obvious. Since we do not throw tubes out, our ground loading partner gets a chunk of the other teams tubes along with their own. But there's missing tubes on the floor when we play that I think is statistically playing into our favor. So I think 1 ground loader, 1 human loader and 1 defender is optimal. We also draw attention away from our ground loading partner while traversing the field. I think after the top row is done middle is bonus but minibots are really the only way to win the match after the top rows are filled.
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Not every team has a driver like Team 179 does. Your driver adapted well to all obstacles on the field (including other robots) and was simply just fast. Also your human player didn't take long time to load the tubes into your claw. There are many teams out there that are relaying upon human loading; but the factor that no one is taking into account is how fast can you load and score.
On to topic, I do feel the same way Dan does. 2 very fast scoring robots + 2 fast minibots with 1 team that can distract the opposing alliance will be the ultimate alliance at the championship. In the 2 minutes that we have a lot of things can go wrong; I believe rather than competing on how many you can score vs. slowing your opponents down play a huge role in your final score.