View Single Post
  #12   Spotlight this post!  
Unread 21-03-2011, 13:55
RMiller RMiller is offline
Taking a Year Off
AKA: Ryan Miller
no team
 
Join Date: Mar 2004
Rookie Year: 2002
Location: Villa Park, IL
Posts: 341
RMiller is just really niceRMiller is just really niceRMiller is just really niceRMiller is just really niceRMiller is just really nice
Re: Interesting rule calls from the Detroit District

This is a separate issue, but I think it is worth discussing as it is on topic.

Quote:
Originally Posted by The Lucas View Post
Lesson learned from Chesapeake, if your partner's robot dies and gets pushed into an opponent's tower, your alliance needs to push them away from it before the endgame to avoid the red card & penalty. This happened twice in Elims.
This is a hard one to judge. First, I don't know enough to disagree or agree with the ruling as there are two possibilities.

1) Other alliance ends up pushing dead robot into tower <G61> causes no problems.
<G61> The actions of an ALLIANCE shall not cause an opposing ALLIANCE to violate a rule and thus incur PENALTIES. Any rule violations committed by the affected ALLIANCE shall be excused, and no PENALTIES will be assigned.
Unless otherwise noted, all PENALTIES assigned by referees are applied to the entire ALLIANCE.

2) Dead robot dies against the tower or is pushed by alliance into tower: <G23>
<G23> Contact (via ROBOT or GAME PIECE) with the opposing ALLIANCE‟S TOWERS is prohibited. Violation: PENALTY plus RED CARD

The issue for the refs is who "pushed last" as chances are multiple teams would have bumped dead robot in passing. In addition, chances are the ref will not see all of the contact as their eyes will be elsewhere. Unless I know for sure that dead team's alliance pushed them into the tower or they died against it, I would be not give the red card.
__________________
2002-2004: 967 Mean Machine
2006-2008: 1816 Green Machine
2008-2010: 2739 Bucket of Bolts (BOB)