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Unread 22-03-2011, 22:49
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TEE TEE is offline
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Re: Interesting rule calls from the Detroit District

Also, although this is not one of the three situations previously mentioned, the following is another interesting one that caused us to replay Match 60 3 times (we won the first 2, but lost the second 2, and so ultimately lost)

"<T17> If, in the judgment of the Head Referee, an “ARENA fault” occurs that affects either the play or the outcome of the MATCH, the MATCH will be replayed. Example ARENA faults include broken field elements, power failure to a portion of the field, improper activation of the field control system, errors by field personnel, etc.

In match 60, the clock that the blue alliance looks at started displaying random numbers and figures with about 4-8 seconds left in the match, and so we had to replay the match. When I went and asked the head referee how this fault affected "either the play or the outcome of the MATCH", he said it didn't matter; the field personnel classified it as an arena fault, and so the match had to be replayed. I showed him the rule, and he said "team 51 came and told me that the clock malfunctioned and affected their game play, and that's all it takes" (which was not the case. If I understand correctly, it was someone from 903 who came, and it actually malfunctioned before deployment and hindered the blue alliance's team to deploy minibots). He then continued to say that he didn't care when the clock malfunctioned, that the fact of it malfunctioning at all was enough to replay the match. Later, when the blue alliance won, but the clock still malfunctioned, we replayed the match again anyways, in spite of the fact that it had no impact on anyone's gameplay.

If this precedent, and my reasoning, are correct, an arena fault doesn't actually need to affect anything for there to be a rematch. O.o

Thoughts? Comments?

Last edited by TEE : 23-03-2011 at 15:15. Reason: Part of my post was based on untrue information, and so was also untrue