Can Servo's be set to floats? I thought it was only doubles.
try this code:
Code:
Servo servo(4,8);
double servoRange = servo.GetMaxAngle() - servo.GetMinAngle();
for (double angle = servo.GetMinAngle(); angle < servo.GetMaxAngle(); angle += servoRange / 10.0) {
servo.SetAngle(angle); // set servo to angle
printf("%f\n",servo.GetAngle());
Wait(1.0); // wait 1 second