Quote:
Originally Posted by Tanis
I definitely agree that Logomotion has been a penalty-heavy game.
I don't agree that lightening up on the rules is a good plan of action. That would be a dangerous precedent to set. Plus, the scores have been high enough that a penalty here and there shouldn't mean the end of a team's finals hopes.
As for the Minibot- this one doesn't really have any leeway. The rules are very explicit as to what is and isn't aloud on the minibots. I could see some confusion in the wording of the switch rule vs. the Tetrix parts rule, but in my (completely unofficial) opinion, the Tetrix allowance (<R92A>) would trump the switch rule (<R92N>). If the other switch isn't a limit switch or a "common household light switch," then it is pretty clearly not allowed.
Do you have a picture or a better description of this switch?
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The only part of this, is that some of penalties, like touching a tower, or pushing a robot into an opponents zone, which result in red card, are sometimes tricky. Our robot died touching a tower, and we could not get it off, so should we be penalized, it's stuff like that which needs to be cleared up, and it's not really loosening up, it's clarifying problems.