Quote:
Originally Posted by cyberjoek
Actually this was exactly the example I was going to go for but as the opposite proof.
For 95% of the game of American Football teams do not want the ball to touch the ground and they use their hands to carry or throw the ball towards pre-marked zones at each end of the field.
In the other 5% a specialized player enters the field to put the ball on the ground then send it through specially marked Vision Targets (also referred to as Uprights).
Each competitive teams needs one or two people who can perform the specialized action in order to win (in some games the majority of points comes from the specialized action).
The difference is in FIRST we move all the field goals to the end of the game and it's not an iconic standard thing that has been there since the beginning of time.
-Joe Kavanagh
|
Actually if you are breaking down football like this, the goal is not to not have the ball touch the ground, but rather for you not to touch the ground.
Your goal is to score, and there are 2 main ways to score. To kick a ball through the uprights, or to move forward into an endzone.
The only way you can move forward is to run or throw the ball.
At the core this is football.
I don't view football in terms of time to accomplish various tasks, but rather the various tasks that must be completed. Actually if you look at football in general, time really isn't a core factor. Obviously as you get deeper into it time becomes a factor, but for a basic understanding of football, time is not needed.
I guess I would break it down the basis for a game to 2 core questions.
How do you score?
How do you play?
In your definition you focus on the state of the ball, rather than the state of the game. The fact that a player puts the ball on the ground to kick a field goal really is unimportant to playing football.
In football where it is a turn based game, the third question I would answer is:
When does a turn end?
When defining problems, it is helpful to break it down into its core elements. I fear that FIRST tends to take your approach when defining games, rather than taking a spectators approach.
To define a game in the way you have, imagine soccer. Try defining soccer in terms of players and goalies. In describing the game of soccer, the goalie is traditionally introduced after the game has been introduced.