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Re: Bad luck, or poor execution?
the sooner you get a rolling chassis of the type of drivetrain you want to use, the more time the programmers have to work on code. try to make sure you get your final robot done as soon as possible, then immediately start building your second as close as possible. that way on ship day, they can transfer to the practice easily and keep working on code. usually they are running the robot to it's limits, so problems with the design or manufacture are found in your shop instead of at competition. most teams experienced teams use the 30 lb. withholding allowance to their benefit, so whatever you fix you can build the fix and bring it with you. safety inspection is important to make sure your ship robot will pass. reading the robot section of the game manual can help with most of these problems. as for not reaching the top peg, testing on with game field elements that are somewhat accurate or really close is key.
so pretty much test, test, test and when you're done with that test some more.
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