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Re: Defense for Logomotion
Quote:
Originally Posted by fuzzy1718
There is a lot more to defense then just stalling people in this game. One of the most effective defensive strategies is tube starvation. You seen it a lot at MSC. I'm not saying stalling an opponent is not affective. In fact when mixed with tube starvation it is quite crippling to an alliance.
My personal opinion, based upon watching quite a few differant elimination rounds, having 1 robot stall the other alliance's movement to and from the rack, 1 robot delivering tubes to its safe zone, and 1 robot hanging is one of the best strategies.
Has anyone else seen this?
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I'm not sure "delivering tubes" is really worth it except for a select few robots I have seen. When you make a delievery, it adds an extra tube aqusition time (and release) into the mix. I think we will mostly see one defender and two hangers in St. Louis on sucessful alliances.
PLUS: Many human players have demonstrated the ability to throw all the tubes full field.
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