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Unread 13-04-2011, 12:55
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Wayne TenBrink Wayne TenBrink is offline
<< (2008 Game Piece)
FRC #1918 (NC Gears)
Team Role: Engineer
 
Join Date: Apr 2007
Rookie Year: 2006
Location: Fremont, MI, USA
Posts: 527
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Re: Defense for Logomotion

Quote:
Originally Posted by fuzzy1718 View Post
There is a lot more to defense then just stalling people in this game. One of the most effective defensive strategies is tube starvation. You seen it a lot at MSC. I'm not saying stalling an opponent is not affective. In fact when mixed with tube starvation it is quite crippling to an alliance.

My personal opinion, based upon watching quite a few differant elimination rounds, having 1 robot stall the other alliance's movement to and from the rack, 1 robot delivering tubes to its safe zone, and 1 robot hanging is one of the best strategies.

Has anyone else seen this?
I agree. Early in the season, I thought that defense was a futile sign of desperation by an alliance that couldn't hang tubes, but that was wrong. As the season developed, it became apparent that even two fast hangers tend to get in each other's way. A well supplied, fast hanger can do 2-3 logos. A pair of good HP's can pretty much keep a fast tube hanger busy without ever leaving their scoring zone. A second hanger can clean up tubes that don't make it to the scoring zone & either deliver them or hang a logo. The third partner can focus on a mix of tube starvation and delay tactics. They don't need to shut their opponents down completely - just make them go as far as possible to get what they need. The defender then gets to be the front line of defense between the slowest-to-line-up hanger and the tower.
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NC Gears (Newaygo County Geeks Engineering Awesome Robotic Solutions)

FRC 1918 (Competing at St. Joseph and West MI in 2017)
FTC 6043 & 7911