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Re: Here's the problem with the minibot
I like the "complete the task - get the points", but I would like to add a twist: once your minibot scores the points - your hostbot is disabled (also, you must trigger the tower before the match expires).
One thing I haven't liked over the past few years is the defined endgame: "thou shalt only play the end game after the sound comes from on high". I like the old end games that require a little gamesmanship (like 2000/2003/2004).
Getting the points for a minibot regardless of time but disabling the hostbot would be a really fun twist to the game.
1) It would benefit FAST minibots since the hostbot could continue to score until the last second and then go deploy.
2) I would benefit SLOW (but repeatable) minibots since the team could theoretically deploy it with 30 seconds to go and then continue to score tubes until their minibot scored and their hostbot gets disabled.
Deploy too late and you don't hit the target until after the match ends: too bad - you cut it too close.
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An ounce of perception is worth a pound of obscure.
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