Quote:
Originally Posted by Ed Law
I like the idea that Stephen proposed about a flat rate challenge. You made it, you get the points. Last year, you hang, you get the points. Two years ago, scoring a supercell is 15 points no matter when you scored it. Three years ago the big ball on the overpass score the bonus points no matter when you scored it. I don't think it is any less exciting. It eliminates all the problems with deploying too early, crossing the plane etc.
For those who have been around longer, were there a game in past years with end game that gives more points to the alliance that did it first?
It seems to go against FIRST values. We should celebrate when a robot can do a certain task. We don't build battlebots. We don't try to beat the other guy directly. We should try to use the robot we designed to score as many points as possible and use strategy as an alliance to win.
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07 there was a 2 tier end game: pts for 6" off the ground and pts for 12"
06 there were points (i believe it was 30) for getting on top of a tall platform
05 i forget...
04 there were 50 points for hanging from a bar
03 there were points for being the king of the hill.
i believe 07 was the only tiered one, but your opponents scoring didnt influence your potential end game bonus. And the task of lifting 2 of your teammates up a foot proved to be a pretty difficult challenge. Easier that lifting a teammate in '10 though.