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Re: Concept Lock
Team 45 has been around since the beginning and we still struggle with design "locks". Typically we spend about two-three days in subgroups to come up with concept ideas which are presented and the team votes on design ideas that are considered the best. Of course 1/2 through the season we decide the original design of certain components aren't efficient so we change them. For example, our gripper started as a roller claw. We found this design didn't work well so we changed it into a pincer claw. After more designing we have evolved our claw to work better than any other claw we have designed for this game. "Locks" on design are necessary but our team drives itself by believing that there is something that can be done to make our robot better.
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