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Re: paper: Championship Division Strengths
I'm going to side with history here and predict that we're going to see more defense in the Division Elims and especially on Einstein. With the strong alliances likely capable of scoring 3 ubers and 4+ logos on a field littered with tubes, the game would quickly come down to the minibot race. Once you've hung 3 high ubers and 4 logos, logo pieces are almost inconsequential, compared to a 1st place minibot. To beat a 1st-4th minibot finish, you need to be an entire low logo ahead of the opposition. That's a pretty tall task, even with this caliber of teams. Better to bail on logos after you fill the top two rows, and position for the minibot race and putting D on that faster minibot. Once an alliance determines they're not capable of winning a heads up minibot race, expect to see some heavy defense played on hostbots heading to the towers. Of course, the opposition may be thinking the same thing... Which is where strategy comes in.
Your other option is tube defense/denial. If your opponent is weak on throwing, assign someone to steal tubes or herd them into LANES. Just make sure you've got a smart team on this task. You can cripple an opponent a lot faster focusing on just their triangles or circles or squares. It's pretty hard to finish a logo without any circles, after all. If your throwers can consistently land tubes in your zone, then you've got a good chance of catching an opponent off guard and denying them a logo or more. If your throwers can't hit the zone, consider holding a piece back for hand delivery, and stealing as many as you can in the meanwhile. Because of this, I'm actually expecting to see a lot less tubes littering the field on Einstein.
(I hope half this theorizing pans out, so I can cancel out my early "Most everyone will slot load" theorizing.)
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The difficult we do today; the impossible we do tomorrow. Miracles by appointment only.
Lone Star Regional Troubleshooter
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