Quote:
Originally Posted by Tetraman
Teams will be double sure their human players can't throw outside the field. Less pieces in the field that you throw usually means that your team can't score them.
Rule Change: An alliance scores 10 points for 1 minibot, 20 points for two minibots and 30 points for 2 minibots and a robot in your alliance zone in front of your alliance station. (and no, you can not get 20 points for one minibot and a robot in your alliance zone.)
|
Teams ignore speed, and focus all their time on a 100% reliable deployment system. We also see a lot more "FTC" bots, with possibly lots of TETRIX pieces. Essentially an FTC bot. By Week 3, every other match has 30 on each side, negating the purpose of the end game.
Rule Change: There is a fifth minbot pole directly in the middle of the field. There is no "who touched the pole first" rule. Whichever minibot from either team reaches the top legally first gets an extra 20 points. The order at which the fifth pole is triggered does not affect the other four's triggering and scoring system. It is completely legal if a faster minibot below it knocks it off the pole.