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Re: 2012 Game?
I like the idea of connecting all 4 parts of FIRST, but as was said, the minibus were too alike. There should be a size, weight, and supply battery, after that, there should be very limited rules. A game for next year should involve something as a capture and control game. Every 15 seconds or so, a game piece is released that an alliance must control. Each piece is worth different, and more as the game goes on, because there is less time to control it. The end would be great for a minibot. It could possibly climb a pole or do some small task and release random pieces, stored above the tower or such. The minibot that released the piece gets credit for the points. This would make a human player again important as an analyst. The autonomous mode would be a sort of race for 6 pieces around the field. Each piece would do like this years and double a score. It could possibly double the first shape the team controls. An alliance with 2 human players could have the chance to release a game piece early, putting it out for any team to get, such as the throwing of tubes this year. The pieces would randomly come out 4 or such places, giving the game a new strategy. This would be different for each match. There would be a small safe zone that other bots can't go in, and pieces would score, and an area around it where pieces could score and robots could go into. There would be designated spots around the field for each alliance. If anyone would like to support this idea, email FIRST to look at this thread and post, or just give me feedback on what you would think this kind of game would be like.
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