View Single Post
  #13   Spotlight this post!  
Unread 11-05-2011, 19:22
Tetraman's Avatar
Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
Posts: 1,322
Tetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond repute
Re: Game Elements and Game-play Ideas Thread

Quote:
Originally Posted by Robby Unruh View Post
Could you elaborate on this field a little more? It looks really nice. Do you score by throwing Frisbees in to the little troths on the ends of the field?
Yep. The object is to shoot the frisbees into your high goal. However you can only score when you are within your alliance zone on the field. You may run around and pick up frisbees in the center of the field, or COURT, however only two robots per alliance are allowed in the COURT at a time.

The Frisbees themselves have a green dot on their front and back so robots can find them in the field and pick them up with specialized mechanisms.

End of the game might have something relating to the number of frisbees you are holding at a certain height, like Double Trouble.

Points would be something like, 4 for a frisbee scored in the goal and 1 point for a frisbee on the floor in your half-circle on the court. If it's outside the line, it won't count. And 12 or 16 points for some big end game bonus.
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."