View Single Post
  #20   Spotlight this post!  
Unread 12-05-2011, 12:15
Teammax's Avatar
Teammax Teammax is offline
30 Members 6 Weeks 1 Dream
AKA: Rob Cormier
FRC #1071 (Team MAX)
Team Role: Mentor
 
Join Date: Jan 2007
Rookie Year: 2000
Location: Wolcott, Connecticut
Posts: 165
Teammax is just really niceTeammax is just really niceTeammax is just really niceTeammax is just really nice
Re: 2011 Where is Wolcott?

Here is our Lunch Time game

Memory Madness!!
About the Game: This game will be played on the 2011 Logomotion field with the triangular, circular, and square tubes (including the ubertubes). It will be played during the break for lunch. Teams of three players each will be formed prior to the game, and will compete to proceed to the next round. The number of teams will be limited, so players are encouraged to sign up early.
Gameplay:
• Teams of three will gather on the field at the time of their match, and tubes will be scattered all over the field.
• Teams will then be shown a 3x6 grid (on a piece of paper) that they will have to recreate on the racks using the tubes. The teams will be given 10 seconds to look at the grid
• A 50 second period will follow this immediately where the teams will attempt to hang as many pieces as they can. When fifty seconds has expired, teams will clear the field and the racks will be judged.
• A team can declare that they are “finished” and all gather in one of the feeding stations at the opposite end of the field (inside of the field, not where the human player typically stands). Once all three team members are in that feeding station, the members must ALL dance the chicken dance to signify they are finished. This will affect scoring in the result of a tie.
• The winning team will advance to the next round; the losing team is eliminated
Scoring:
• Teams will receive 2 points for each tube that is correctly hung.
• A complete row of tubes that are correct (a 1x6 row) will grant that team a bonus 5 points.
• Any incorrect tube will result in a deduction of 1 point each.
• If a tie occurs, the first team that is “finished” and has danced in their feeding zone will win the match. If neither team has declared themselves finished, the team with the fewest number of deductions will be given the points. If there is still a tie after this, the match will be decided by the referees.
• Points will be added together at the end of the match and the team with the most points wins
Additional Rules: If any of the following rules are broken, it will result in a disqualification for that team
• ABSOLUTELY NO PHYSICAL CONTACT
• No deliberate popping of tubes
• No knocking tubes off of the opposing team’s rack
• No hanging tubes after time has been called
• No hoarding tubes
__________________
Reply With Quote