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Re: My game design (loosely based on hockey)
There are aspects of this game that I absolutely love (the idea of the pit, even if I think some safety and implementation issues need to be very carefully considered - and I'm a huge ice hockey fan).
My primary concern is that the game will lend itself to "scrums" and scoring will be very low. Without allowing robots to possess the puck, it will be hard for an attacker to maneuver the puck past up to three defenders at once.
My secondary concern is the abundance of penalties (especially given the probably low-scoring nature of this game). Nobody gets inspired when you lose a match because your robot's bumper's shadow crosses a line on the floor. And on a slick surface, you need to be even more forgiving of momentary transgressions.
Keep working on it - you have a good start!
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