Quote:
Originally Posted by AdamHeard
I wouldn't consider it superficial.
When it comes to a 3rd robot at regionals, often it's a darn hard choice if you're one of the higher seeds. It's usually less about ability, and more about their chance of breaking down.
Our scouts will track teams via data watching the matches, but myself, the pit crew, and some of the scouts will also make note of our perception of team's build quality, battery setup, tool setup, pit organization, etc. as we walk around the pits.
When you're looking for a robot that can drive from point A to B, and more importantly *finish* the match, these factors do weigh in.
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You posted while I was posting
Paint jobs are superficial.
They do not score or provide defense.
And it doesn't add to (very many) strategies.
It also has little to do with robots breaking down, and in fact they may be more prone to breaking down since there was less time to tweak the robot (It was at the paint shop geting annodized after all).
Paint jobs are a luxury ... one that many teams (mine included) typically cannot afford (both economically and timewise). The only game I required some paint on our robot was 'overdrive', because I knew that we would not be able to see the robot below a specific level (middle barrier), so I had 2 posts painted different colors (we could see them over the barrier and they told us location and orientation).