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Unread 30-05-2011, 21:31
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Bongle Bongle is offline
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Re: Mechanism for CAD practice

My team has talked about but never implemented a motion simulator. The programming team prototyped the game->cRio interface (it's really easy), and we prototyped a very small scale motion machine.

What I'm talking about: http://www.youtube.com/watch?v=5E_Hv3jSuc4

The racing sim Live For Speed outputs all of its physics data (car accelerations, positions, etc) as a series of data packets over the network, which can be directed to and read by your cRio. Build a robot that moves a seat like the YouTube video shows, and you've got yourself an excellent recruiting tool. You could probably also use it for flight sims, etc.

Short version:
CAD Practice: Design a a seat/monitor combo with at least 2 degrees of angular freedom, that will have enough angular acceleration to quickly respond to inputs from the computer game. For bonus points, design it so it can easily be packed/unpacked into a vehicle available to your team to take to demo events.

Programming practice: Design a program on the cRio that could tilt/pitch the machine so to trick the driver into thinking he's actually driving. There's actually a bunch of psychology involved: link

Business practice: Market a "motion simulator" kit.

Got lots of money? Build this: http://www.youtube.com/watch?v=9aG28c1aQNk

If anyone is really interested, I can hook them up with the code needed for the game->cRio interface.

Last edited by Bongle : 30-05-2011 at 21:38.
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