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Re: [FTC]: "Keep it simple, stupid:" design ideas seemingly ignored in FTC
For my team - I think there is a direct relation to season length. We like to compete at one of the earlier events and then compete as often as logistically/financially able.
Therefore we end up with iteration waves; true engineer approach that we are never " done" - it can always be better. If our season length was more like FRC - this would not happen. I think our designs would be more singular function based ( i.e. - flawless design for one baton heigth vs. one mechanism that works for all )
The FTC season length allows this (1 month between tournaments ) and the game or how the game is played evolves too - all this results in some level of evolution between competitions.
Season length - that is a different topic.
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