Yeah... The GOI! field was really crowded and there are not many ways that robots can drive "around" the other robots without occuring penalty or hitting something.
HotShot!'s field was a good balance I think. There were enough space for two robots driving side by side around the center goal.
My team's philosophy in robotics is "it's how much you can score WITH defense that counts." FTC, VEX and FRC are competitive so contact should be expected and be put into the engineering cycle, along with objectives and goals to score.
Unless it's the programming / driving skill challenge in VEX.

That's where good engineering robots truly shine.
FTC and FRC expects interaction and it's a cruscial part of the game. But GOI! field is very unbalanced and favors defensive robots since there are so many obstacles on the field...
Just my 2 cents.