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Re: [FTC]: Interaction in FTC
I personally liked the FTC Face Off game about the best because there was a lot of space to run around, there was 4 tiles that had obstacles, there was a big goal that the top could only hold so many pucks so its whoever got the most in first, then it can't hold anymore pucks (and all 4 robots could score easily at once), and there was 2 different starting places, a ramp and the floor and at the end game you had to get the ramp down somehow and get on it. You could defend but defense wasn't a good way to win (because you could only use 4 motors that year). There was room to drive, good obstacles, just everything was really evened out unlike this year where there was a TON of obstacles and it was hard to score and hardly any space to drive.
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2008-09: MD Finalist Alliance Captain, MD Inspire Award Winner, Worlds Division Finalist.
2009-10: MD Winning Alliance Captain, MD Think Award Winner, OH Winning Alliance Captain.
2010-11: MD Finalist Alliance Captain, MD Innovate Award Winner, DE Winning Alliance Captain, Worlds Edison Division Finalist Alliance Captain.
2011-2012: MD Annapolis Qualifier Winning Alliance, PTC Design Winner.
DE State Inspire Award Winner.
MD State Winning Alliance Captain, PTC Design Winner.
World Championship Franklin Winning Alliance, Thanks Landroids and Cougar Robotics!
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