Quote:
Originally Posted by XaulZan11
I really think that flow is highly dependent on the game. In some years auto isn't important (2007,2009). In some year, teleop is far more important than end game (2008, 2010). Since I started FIRST, the most dominate robot/team was 1114 in 2008 and they couldn't do the end game of placing balls on the over-pass.
|
I'll second this

.
and rephrase my initial statement,
when designing a system think about teleop from an autonomous standpoint first (not the autonomous mode but autonomous maneuvers). how would you automate certain maneuvers and what design requirements would that create. Even if you don't end up automating these processes, just designing with automation in mind will make your system more robust.