Thread: New Techniques
View Single Post
  #7   Spotlight this post!  
Unread 10-06-2011, 15:44
mwtidd's Avatar
mwtidd mwtidd is offline
Registered User
AKA: mike
FRC #0319 (Big Bad Bob)
Team Role: Mentor
 
Join Date: Feb 2005
Rookie Year: 2003
Location: Boston, MA
Posts: 714
mwtidd has a reputation beyond reputemwtidd has a reputation beyond reputemwtidd has a reputation beyond reputemwtidd has a reputation beyond reputemwtidd has a reputation beyond reputemwtidd has a reputation beyond reputemwtidd has a reputation beyond reputemwtidd has a reputation beyond reputemwtidd has a reputation beyond reputemwtidd has a reputation beyond reputemwtidd has a reputation beyond repute
Re: New Techniques

Quote:
Originally Posted by XaulZan11 View Post
I really think that flow is highly dependent on the game. In some years auto isn't important (2007,2009). In some year, teleop is far more important than end game (2008, 2010). Since I started FIRST, the most dominate robot/team was 1114 in 2008 and they couldn't do the end game of placing balls on the over-pass.
I'll second this .

and rephrase my initial statement,
when designing a system think about teleop from an autonomous standpoint first (not the autonomous mode but autonomous maneuvers). how would you automate certain maneuvers and what design requirements would that create. Even if you don't end up automating these processes, just designing with automation in mind will make your system more robust.
__________________
"Never let your schooling interfere with your education" -Mark Twain
Reply With Quote