Quote:
Originally Posted by Clinton Bolinger
What about having the reverse of this years minibots, where the human play sends the minibot out to the field (maybe on a track or pole) and the robot has to obtain the minibot. If you obtain your minibot or an alliance members minibot you get bounce point (that are equal).
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Better still: the robot has to both deploy the minibot and retrieve it to receive the full benefit. Do you burn a lot of prime robot real estate (especially in multi-object games like Lunacy or Aim High) and put a big Tupperware container to catch your minibot on the end of the run, or do you build some elegant capture system?